![]() ![]() I will use only VRay lights on my scene for lighting. And apply Turbo Smooth, there is our heart. When you got your heart shape select middle edge and loop it. That will really help you to get a good shape. If you cant make a good heart shape you can get a heart image from internet, create a plane behind your box and apply that heart image as a bitmap image material on it. Then select vertex and move them to make a heart shape. Making heart is really easy, just create a box with 4x3x2 and make it editable poly. As you can see we are done with this character. If left ear looks weird, keep moving and rotating top edge until you like the result. When you think that’s done apply Turbo Smooth with 3 iterations. ![]() For that select the top edge, move and rotate it down a little bit and again move and rotate. Now select other side edge and extrude it two times. Select front edge and with “Inset” tool shrink it and extrude it back one time. So first select edge on the right side and extrude it. ![]() Now we will make ears, but I want them different positions. For that select edges that you extruded and move them upper a little bit then rotate them a little. Extrude a little bit and give some outline amount as I did. For arms select each polygons on the sides and apply a Bevel modifier. Draw 2 edges with Cut tool and extrude two times. Make its mouth same way as the previous creature. But making them is easy like make a mouth as you will see.Ĭreate a capsule again with values that i gave you in the image,again make it editable poly. It is almost same to make this creature with others, there are just arms and ears. We will make our little pink character now. When you are done apply Turbo Smooth with 3 again. First one has very low extrusion value, because when we apply a turbo smooth this will make a sharp edge for mouth. Select polygons in mouth and extrude back two times. Now we’ll make a mouth for this.By using “Cut” tool, draw two new cross edges. Our little creature is ready.Īgain create a capsule and apply edit poly. And last apply a Turbo Smooth and set iteration to 3. Move polygons that you extruded outer of the body. But make sure “extrusion type” is set to “by polygon”. When its done select bottom and outer polygons then extrude them. We will reduce it size but first to get a smoother result enable “soft selection” and set values like the image below. Now there is a small hole, find “cap” button under edit poly settings and close that hole. Select bottom spline and while pushing “shift” key shrink it a few times. Select bottom half polygons and delete them. First create a capsule and make it editable poly. You can create a hemisphere and work with that. To make our green creature, you can begin with several primitives. Create a plane, apply edit poly modifier, select back edges and move them to upward. Final Resultįirst we will create our floor. You need to know some 3ds Max essentials, but i tried to explain everything detailed. Also we will see what is composite material and how to use it. In this tutorial we will see how we can design a lovely toon characters scene, light and render it. ![]()
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